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Conference
 

Session Info

Time
16:00~ 17:10

Speakers Info

Sparth is a Concept Artist and Art Director veteran in the Video Game industry since 1996, currently working at Meta. 

 

He has worked for multiple companies such as Ubisoft, ID Software, Microsoft, and Tencent, and has spent more than 13 years working on the Halo franchise.

 

Sparth has contributed to the development of multiple games and books since 1996, including his own art book series, Structura, published by DesignStudioPress. 

 

He is credited on major games like Alone in the dark 4 (2001), Cold Fear (2005), Prince of Persia - Warrior Within (2004), Assassin's Creed (2007), Rage (2011), Halo 4 (2012), Halo 5: Guardians (2015), and Halo Infinite (2021). 

 

He has also contributed to more than 150 book covers in France, Canada, and the United States.

Session Overview

Game Art and Worldbuilding ― Telling Stories through Visuals

 

This session brings together creators from around the world who have gained recognition for their distinctive visual styles. 

 

Together, they will explore fundamental questions surrounding game art and the craft of worldbuilding.